Description
Number of Players: 1-4
Playing Time: 30- 120 Minutes
Recommended Ages: 12+
A colorful world of adventure
The players are seafarers, who will make every effort to achieve a high reputation among these nations. It's also about weaving strong connections and ultimately gaining fame and fortune.
Over four rounds, players must take their ships on a circle trip through the Caribbean and perform actions at each stop they make.
This could mean that they gain advantages by playing cards, placing assistants on certain locations, fighting on behalf of one of the nations, delivering goods, upgrading ships, completing quests, or pursuing an expedition into the jungle.
The players are heavily challenged, because their adversaries don't sleep. Only those who succeed in implementing their plans profitably will be able to win in the end. But the plans can be thwarted quickly in Maracaibo: some rounds are over faster than expected, because the round ends when the first adventurer completes the circle trip!
Play a campaign
As usual, the new game by successful author Alexander Pfister will motivate players to play way more than just one game through a diverse composition of possibilities. In addition, Maracaibo will also include a story campaign that will tell an exciting story and at the same time introduce various twists and turns into the game. Complex fun is guaranteed!
Plays alone
For players who also like to play a game alone, there is a well-functioning solo mode. For example, this is perfect for internalizing the basic rules of the game.
High-quality game material
Game's Up was not stingy in regard of the game components: terrific look and an extensive quantity with over 200 wooden parts, more than 260 playing cards, a large game board and a lot more.
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