Codex: Tyranids

Codex: Tyranids

Everything you need to get a Tyranid army primed for games of Warhammer 40,000 is in here:

- 39 datasheets containing rules for every Tyranid unit and miniature;
- Army abilities reflecting the Tyranids’ methods of war on the tabletop;
- Weapons of the Hive Fleets: wargear both ranged and close-combat for use by Tyranid Swarms;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- The Shadow in the Warp: rules for Battle-forged armies, including:
- Hive Fleet Adaptations for the following 7 Hive Fleets: Behemoth, Kraken, Leviathan, Gorgon, Jormungandr, Hydra and Kronos;
- 6 unique Warlord Traits available for any Tyranid commander;
- 7 Warlord Traits specific to the above-named Hive Fleets;
- 28 unique Stratagems;
- Bio-artefacts of the Tyranids: a selection of 12 rare weapons, spawned by the Hive Mind to ensure the galaxy’s doom;
- Hive Mind Discipline: 6 psychic powers available to any Tyranids model with the Psyker keyword;
- 6 unique Tactical Objectives.

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